Paralives Tools

The Paramaker — character creator deep dive

The Paramaker (PAM for short) is where you sculpt the Parafolks that populate your town. It is the single feature Paralives is most often compared to The Sims 4 on — and where Paralives most clearly wins. This guide covers what you can do, what’s new, and the workflow tricks that aren’t obvious.

Source-credibility note. Mechanics in this guide are drawn from Alex Massé‘s public Patreon dev posts (notably “Creating Characters in the Paramaker” and “How Personalities are Defined”), the official paralives.wiki.gg/Paramaker page, and the public livestreams. Citations are inline.

What’s new vs The Sims 4 CAS

Three things make the Paramaker structurally different:

  1. 3D face morphology instead of slider-based push/pull on a fixed template. You manipulate the face mesh directly — pinch a cheekbone, drag an eyelid corner, scale a jawline — rather than choosing between predefined “preset 7” and “preset 12”.
  2. Color wheel + hex codes for everything color: hair, skin, eyes, clothing, wall paint. No more “you get 18 hair colors, take it or leave it.”
  3. Gender-neutral body frame. There is exactly one body skeleton; sliders adjust chest, hips, shoulders, height, weight independently. Any clothing fits any body. This is the single biggest accessibility upgrade over Sims 4.

The three customization layers

The Paramaker UI splits into three top-level tabs:

1. Body

2. Clothing

3. Personality

This is where the new system lives. You’re picking:

Workflow tricks

Hex codes for shared aesthetics

If you’re building a family or recreating a character, write down hex codes for skin/hair/eyes. The color wheel accepts hex input directly — no eye-balling sliders.

3D morphology — start broad, then narrow

The face morphology editor has more degrees of freedom than Sims 4. The recommended workflow:

  1. Pick a preset closest to your target (rough start).
  2. Adjust bone structure sliders first (jaw, cheekbones, brow ridge).
  3. Adjust soft tissue (lips, eyelid shape, nose tip) after.
  4. Reverse order = you’ll fight against the bone structure for hours.

Gender-neutral frame implications

Because there’s one body frame, all clothing fits all bodies. This means:

Photo Mode handoff

The Paramaker links directly to Photo Mode. Use Photo Mode to:

What’s missing in EA (per the roadmap)

See also